MatchyGotchy™ feels!
It’s been a few months since September big update, I figured it was about time we revisited those big changes.
It’s been a few months since September big update, I figured it was about time we revisited those big changes.
Designing a set of Stars for the Matchyverse™ required so many iterations I’ve lost track. We needed memorable shapes that stood out and were distinct and they eventually took on personas and characteristics of their own. Here is some more info on how we did …
Creating an original character felt like I had to create an entire universe, but really it was just one star.
Continue reading Designing The One and Only MatchyMatchy Star™ is a match 3 puzzle game with a Match-Them-All™ design. We have talked about concept and gameplay so far, now let’s revise the design so far for the map.
MatchyGotchy Z™ became a whole new game because we wanted to add more to MatchyGotchy™. Eventually, this led on to MatchyGotchy Pack™ as a DLC instead.
We previously talked about Matchy Star™ being a Match-Them-All™ twist on a Match 3 design, this time around we explore on the components that integrates the main content: the mechanic how it works, along with its elements dynamic.
Continue reading Matchy Star™ WorldBack in January of this year we released MatchyGotchy™, originally intended as a cute short project to open up the Matchyverse™. A casual tamagochi-like experience presented as a free game for everyone to rekindle that sense of childlike joy, and for those who never had …
Matchy Star™ is not a single-dimensional match 3, it has multiple elements – even from different genres. There is a lot to talk about when it comes to Matchy Star™ game design.
Everyone has multiple skill sets that allow us to learn, understand, and enjoy life. Allow yourself to explore creativity again.
Continue reading Creative By Nature