Fixing The Big Bug!
Read about how I had to tackle a bug that only appeared on some computers and was heckin’ confusing!
Read about how I had to tackle a bug that only appeared on some computers and was heckin’ confusing!
The Matchyverse™ is a universe of derpy and wholesome fun. While sharing it with others, we have run into some common inquiries that we thought we would address and clarify just to make information much more accessible.
We talk about reaching Xanadu as the goal of the games in the Matchyverse, but it is actually a concept for a world sim game I hatched many years ago. Here is more about how the concept developed:
It’s been a few months since September big update, I figured it was about time we revisited those big changes.
Designing a set of Stars for the Matchyverse™ required so many iterations I’ve lost track. We needed memorable shapes that stood out and were distinct and they eventually took on personas and characteristics of their own. Here is some more info on how we did …
Creating an original character felt like I had to create an entire universe, but really it was just one star.
Matchy Star™ is a match 3 puzzle game with a Match-Them-All™ design. We have talked about concept and gameplay so far, now let’s revise the design so far for the map.
We previously talked about Matchy Star™ being a Match-Them-All™ twist on a Match 3 design, this time around we explore on the components that integrates the main content: the mechanic how it works, along with its elements dynamic.